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End-User Access

How studios, studio members, and players access Userplay — authentication, roles, and data isolation.

Last updated May 31, 2026

Userplay has two distinct user types with different access models:

Studio members are authenticated users in a Userplay workspace. They design playtests and review the recordings and results. Studio members have Userplay accounts and sign in with email and password, a magic link, or a passkey, and can enable two-factor authentication.

Players are people invited to complete a playtest. A player establishes a lightweight player identity — email first, and optionally a linked Google, Steam, Discord, or passkey — with a self-reported profile, kept separate from any studio workspace. A player is never a member of a workspace: they receive a unique, signed link and see only the consent screen and the playtest itself.

Workspaces are the unit of data isolation. Members of one workspace cannot see another workspace’s data, and a player’s identity is never exposed to a workspace beyond what a playtest requires.