Userplay

// PLAYTESTING

Run playtests from start to finish

Invite players, distribute keys, capture gameplay, and review player feedback.

Playtest sessions listed across a game in Userplay Studio

Works with

GameMaker GameMaker
Defold Defold
Godot Godot
Unity Unity
Unreal Engine Unreal Engine
Steam Steam
Epic Games Epic Games
GOG GOG
itch.io itch.io
Chrome Chrome
Windows Windows
macOS macOS
Linux Linux
Web Web
GameMaker GameMaker
Defold Defold
Godot Godot
Unity Unity
Unreal Engine Unreal Engine
Steam Steam
Epic Games Epic Games
GOG GOG
itch.io itch.io
Chrome Chrome
Windows Windows
macOS macOS
Linux Linux
Web Web

Design playtests exactly as you want

Run single-session, multi-session, or longitudinal playtests. Configure playtest access, player onboarding, key distribution, gameplay recording, and follow-up surveys for every playtest.

Player submissions listed across playtests in Userplay Studio
Compare playtest types

Find the right players for every playtest

Run playtests with the right audience. Create custom screening questions, define eligibility rules, and approve players before they join.

A Userplay playtest announcement posted to a Discord channel
Build a player pool

Record gameplay alongside player feedback

Make it effortless for players to share feedback. Every session includes gameplay, player feedback, and key moments. No code changes, plugins, or downloads required.

A recorded gameplay session playing back in Userplay Studio
How recording works

Review every session with full context

Follow every playtest from start to finish. Step through gameplay, player feedback, key moments, and transcripts in a single view.

Survey responses collected from a playtest in Userplay Studio
See what you can measure

// FAQ

Playtesting questions

Playtesting infrastructure for game studios