Userplay
Steam logo

// FOR STEAM

TestFlight for Steam Playtests

Run playtests with your Steam builds. Record gameplay, collect feedback, and track player engagement.

Playtest sessions listed across a game in Userplay Studio

Built with

Unity Unity
Unreal Engine Unreal Engine
Godot Godot
GameMaker GameMaker
Defold Defold
Windows Windows
macOS macOS
Linux Linux
Unity Unity
Unreal Engine Unreal Engine
Godot Godot
GameMaker GameMaker
Defold Defold
Windows Windows
macOS macOS
Linux Linux

Invite players to your playtest

Bring your community into every playtest. Invite players, manage access, track participation, and run organized playtests.

A Userplay playtest announcement posted to a Discord channel
How Steam sign-in works

Distribute steam keys

Make it easy for players to get access to your game. Grant access to the right players with custom eligibility rules.

Player submissions listed across playtests in Userplay Studio
How key vaults work

Record gameplay sessions

Capture key moments from every playtest. Record full gameplay sessions without asking players to install anything.

A recorded gameplay session playing back in Userplay Studio
How recording works

Collect player feedback

Make it easy for players to share feedback before, during, and after every playtest. Combine survey responses, gameplay sessions, and voice transcripts to find what's working and what isn't.

Survey responses collected from a playtest in Userplay Studio
Design the questions

Review every playtest

Review hours of gameplay in minutes. Identify key moments, track player engagement, and discover trends across your player base.

Highlighted moments pulled out of a playtest session
See what the results show

// FAQ

Steam questions

Playtesting infrastructure for game studios