Userplay
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// FOR EPIC GAMES STORE

Built for Epic Games

Run organized playtests, capture gameplay, and collect insights from every session.

Player submissions listed across playtests in Userplay Studio

Built with

Unity Unity
Unreal Engine Unreal Engine
Godot Godot
GameMaker GameMaker
Defold Defold
Windows Windows
macOS macOS
Linux Linux
Unity Unity
Unreal Engine Unreal Engine
Godot Godot
GameMaker GameMaker
Defold Defold
Windows Windows
macOS macOS
Linux Linux

Find the right players for your playtests

Invite players from your community, set eligibility rules, and decide who gets access to your builds.

A Userplay playtest announcement posted to a Discord channel
Screen who applies

Share access to your builds

Distribute keys, collect NDAs, and make it easy for players to access your builds.

Playtest sessions listed across a game in Userplay Studio
How key vaults work

Replay every gameplay session

Record every gameplay session from start to finish. Capture gameplay, key milestones, and player actions to understand what players love and where they struggle.

A recorded gameplay session playing back in Userplay Studio
How recording works

Gather feedback from your players

Organize player feedback in one place. Spot recurring themes, identify trends, or drill down into individual responses.

Survey responses collected from a playtest in Userplay Studio
Design the questions

Work together with your team

Review playtests together with your team. Share gameplay moments, discuss findings, and align on what to improve next.

Highlighted moments pulled out of a playtest session
Share a session externally

// FAQ

Epic Games Store questions

Playtesting infrastructure for game studios