Userplay
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// FOR GOG

Playtesting for GOG games

Run playtests, gather feedback, and make improvements before launch.

Highlighted moments pulled out of a playtest session

Built with

Unity Unity
Unreal Engine Unreal Engine
Godot Godot
GameMaker GameMaker
Defold Defold
Windows Windows
macOS macOS
Linux Linux
Unity Unity
Unreal Engine Unreal Engine
Godot Godot
GameMaker GameMaker
Defold Defold
Windows Windows
macOS macOS
Linux Linux

Build your playtest audience

Build waitlists, collect signups, onboard players from Discord, and build a community around your game.

Player submissions listed across playtests in Userplay Studio
Recruit with a waitlist

Deliver builds to your players

Share early builds with players, manage access, and keep your playtests organized.

Playtest sessions listed across a game in Userplay Studio
How build links work

Identify gameplay issues

Find issues that matter the most. Analyze player feedback, find recurring issues, and understand where players struggle.

A recorded gameplay session playing back in Userplay Studio
Turn sessions into findings

Learn from player feedback

Understand the context behind every piece of feedback. Connect player comments, gameplay moments, and insights to make better decisions.

Survey responses collected from a playtest in Userplay Studio
Design the questions

Share insights with your team

Share playtest insights with your team. Discuss findings, share feedback, and revisit gameplay moments.

A Userplay playtest announcement posted to a Discord channel
Share a session externally

// FAQ

GOG questions

Playtesting infrastructure for game studios