Userplay

// TESTFLIGHT FOR PC GAMES

Playtesting infrastructure for game studios

Session replays, player feedback, and gameplay insights built for game studios.

Userplay studio workflow

Works with

GameMaker GameMaker
Defold Defold
Godot Godot
Unity Unity
Unreal Engine Unreal Engine
Steam Steam
Epic Games Epic Games
GOG GOG
itch.io itch.io
Chrome Chrome
Windows Windows
macOS macOS
Linux Linux
Web Web
GameMaker GameMaker
Defold Defold
Godot Godot
Unity Unity
Unreal Engine Unreal Engine
Steam Steam
Epic Games Epic Games
GOG GOG
itch.io itch.io
Chrome Chrome
Windows Windows
macOS macOS
Linux Linux
Web Web

Recruit playtesters from Discord

Screen and recruit players directly from your community.

Recruit
How recruiting works

Review gameplay from start to finish

See how players move through your game and where things break.

Review
See what we record

Highlight key gameplay moments

Automatically surface bugs, feedback, and standout moments from every playtest session.

Highlight
How highlights work

Listen to player feedback

Review voice transcripts to understand what players struggle to express.

Listen
How transcripts work

Collect structured feedback

Understand player experience through post-playtest surveys.

Collect
How feedback is collected

Run your entire playtesting workflow

Recruit players, run playtests, manage NDAs, review gameplay, and collect feedback all from one place.

Run your entire
See the full workflow

// FAQ

Common questions

Playtesting infrastructure for game studios